Menus

General

The GUI file is located under /plugins/<plugin>/Language whereas <plugin> needs to be replaced with the plugin name. For Bedrock client forms, please see this page. You can place multiple locales in the plugin's Language folder to display different locales depending on the player's locale.

PlaceholderAPI Placeholders

PlaceholderAPI placeholders are supported in all menus, titles, items and commands.

Remove a Menu from /<cmd> menu

Add menu-cmd: false to the menu. If you want to disable an item, look here.

Hex Colors

You can use hex colors everywhere. Example: #4287f5Test - Test will be colored with #4287f5

Slots

You can combine slot ranges. This includes slots for items and slots for list entries. Example:

slots: 
  - '1-5'
  - '7'
  - '8-9'

It's exactly the same for the list menus entries definitions:

Item Types

Entry

Item keys starting with the entry_ prefix apply to list menus in the defined entries ranges.

Child

Child items appear as feedback when clicking on specific items. For example, letting a player know that they can't untrust a claim owner. These items are temporary and will disappear after 1.5 + 1.5 * lore length seconds.

Refresh

These items trigger a complete refresh of the menu when clicked. In the default configuration, they're mostly used for pagination or sorting lists.

Placeholder

Item keys starting with the placeholder_ prefix are placeholders.

Common Sounds

In this section, you can define sounds that apply to a range of items.

Common Items Section

The common section lets you define items that will apply to every menu. Items in the default configuration may not apply to every menu. Only menus that they're meant to apply. In the default configuration, all menus have the same size of 45. Therefore, this size is specified here. You can override any item or setting of the common section in the menu of your choice, by following the instructions here: How to add your own items.

Optional Item Parameters

All of our GUI menus feature full customization of the whole item language and also positions etc. Here are some optional item parameters, which can be added to items:

Disable Items:

Add enabled: false to the item.

Set Item Model

Add item-model: modelkey to the item.

Apply Item Model to all Items

You can apply a specific item model to all items in all menus with just a simple entry in the GUI locale file. For that you need to add a "custom" item section the common_item-model section.

Set custom Model-Data:

Add model-data: NUMBER to the item.

Set Item Amount

Add amount: NUMBER to the item.

Display as enchanted

Add enchanted: true to the item.

Specific enchantments

The format is as follows: namespace:enchantment:level Whereas, namespace is either "minecraft" for vanilla enchantments or a custom namespace for enchantments from 3rd party plugins. A custom namespace depends on which one the 3rd party plugin developer chose. enchantment equals the enchantment name. level is optional.

Tooltips

Disable Tooltip

Add hide-tooltip: true to the item.

Tooltip Style

Add tooltip-style: <space>:<key> to the item and replace <space> with the namespace and <key> with the key.

Click Sound

Play a sound when a player clicks on the item. The <volume> and <pitch> parameters are optional and may be replaced with the sound's preferred volume and pitch.

Set Sound

Plays a sound when the item is set in the menu. This is especially useful for temporary items, that display failures. The <volume> and <pitch> parameters are optional and may be replaced with the sound's preferred volume and pitch.

Execute Commands at Click

This supports PlaceholderAPI placeholders.

Execute Command as Console

You can execute a command as the console by wrapping it into [C]cmd[/C]. Replace cmd with the command of your choice. Warning: Only do this if you know what the command does. The console has all permissions.

Open Menu

If you want to open a specific menu for a player, you can use /<plugin> menu <menu> [args]. This may not be available for all plugins.

Close Menu

If you want to close a menu for a player, you can use the /<plugin> menu close command. Just replace <plugin> with the name of the plugin. Example: /lands menu close.

Add your own Items to a Menu

  1. Add the custom section to the menu in your GUI file.

  2. Configure the in the same format as default items. You can also override items from the common section.

Conflicting Slot Ranges

If you get a warning in your console that items have conflicting slot ranges, you need to edit your GUI file. Find the conflicting items and edit their slots in a way that they don't overlap and don't exceed the size of the menu. Otherwise, items might not display correctly.

Custom Head Textures

Just use skin:<minecraft-url> as the material for an item. Example:

You can find the URL on pages like minecraft-heads.com. Example:

Nexo Custom Items, Blocks and Furniture

You can use nexo items, blocks and furniture for any item by setting the material of the item as follows:

The example uses the default arm_chair item from Nexo. Upon placement the furniture will be placed. The same works for Nexo items and blocks.

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