Translations
Last updated
Last updated
The plugin supports multiple locales. If you place multiple locale files in the Language
folder, the locale will depend on the players client locale.
Community translations can be found in our Discord, by executing the /translations
command in the Discord server. Your Discord account needs to be verified/linked to a Spigot or Polymart account.
If you haven't created a translations account yet, you'll be asked to sign up at the translations page, to start translating and downloading language files.
Execute /link translations
in the Discord server and provide the requested parameters to complete the account setup. If you don't do this, the locale files won't be visiable to you and the page will simply be empty. We require you to link your verified Discord account with the Translation account to prevent unauthorized users griefing the locale files, since we allow community contributions.
After linking your Discord account with your Translations account and reloading the translations page, the translations become visible to you. You can view all translations .
The default English (en-US) language is already included in the plugin's file and doesn't need to be downloaded.
Insert the downloaded files into the /Language
folder, which is located in the plugin folder.
If you for example downloaded a file with the name lands-chat-de.yml
or lands-gui-de.yml
then set the language to de
in the plugin's config.yml file:
If you made changes to the locale files, but they are not visible ingame, then one of these mistakes were made:
Make sure to reload the locale files: /<plugin> admin reload
-> For Lands it would be /lands admin reload
Check for any YAML format mistakes that you might have made. You can use any online YAML validator to check that or just check your servers startup log for any errors related to parsing a YAML file. If the file has a YAML format mistake, the plugin automatically falls back to the default English locale.
You have multiple locale files in the Language
folder and your client locale doesn't match with the one you want to see. The plugin supports multiple locales and sets the locale depending on the players locale and which locales are placed in the Language
folder.