Translations
Multiple Locales
The plugin supports multiple locales. If you place multiple locale files in the Locale folder (previously called Language), the locale will depend on the player's client locale.
Locale Files
Each language is made up of several files in the Locale folder, all sharing the same language code prefix:
en-US.yml
Chat messages, command output, titles, action bars, boss bars
en-US_gui.yml
Java Edition inventory menus (item names/lore, menu titles)
en-US_gui-bedrock.yml
Bedrock Edition forms (Geyser/Floodgate)
en-US_dialogs.yml
Paper's native dialogs (loaded on Paper only)
For another language, en-US is replaced by that language's code across all files, e.g. de-DE.yml, de-DE_gui.yml, de-DE_gui-bedrock.yml, de-DE_dialogs.yml.
theme.yml defines the shared color scheme (see Text Formatting). It is not per-language — there is only one theme.yml, shared by every locale. Don't translate or duplicate it.
Downloading Locale Files
Locale files are downloaded by executing the /localedownload command in our Discord server.
The default English (en-US) language is already included in the plugin's file and doesn't need to be downloaded.
Applying Translations
Insert the downloaded files into the
/Localefolder, which is located in the plugin folder.Set the language in the plugin's
config.ymlto match the language code of the files you added. For example, if you addedde-DE.yml,de-DE_gui.yml, … set:
Locale File not Applying
If you made changes to the locale files, but they are not visible ingame, then one of these mistakes were made:
Make sure to reload the locale files:
/<plugin> admin reload-> For Lands it would be/lands admin reloadCheck for any YAML format mistakes that you might have made. You can use any online YAML validator to check that or just check your servers startup log for any errors related to parsing a YAML file. If the file has a YAML format mistake, the plugin automatically falls back to the default English locale.
You have multiple locale files in the
Localefolder and your client locale doesn't match with the one you want to see. The plugin supports multiple locales and sets the locale depending on the players locale and which locales are placed in theLocalefolder.
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