For the complete documentation index, see llms.txt. This page is also available as Markdown.

Translations

Multiple Locales

The plugin supports multiple locales. If you place multiple locale files in the Locale folder (previously called Language), the locale will depend on the player's client locale.

Locale Files

Each language is made up of several files in the Locale folder, all sharing the same language code prefix:

File
Purpose

en-US.yml

Chat messages, command output, titles, action bars, boss bars

en-US_gui.yml

Java Edition inventory menus (item names/lore, menu titles)

en-US_gui-bedrock.yml

Bedrock Edition forms (Geyser/Floodgate)

en-US_dialogs.yml

Paper's native dialogs (loaded on Paper only)

For another language, en-US is replaced by that language's code across all files, e.g. de-DE.yml, de-DE_gui.yml, de-DE_gui-bedrock.yml, de-DE_dialogs.yml.

theme.yml defines the shared color scheme (see Text Formatting). It is not per-language — there is only one theme.yml, shared by every locale. Don't translate or duplicate it.

Downloading Locale Files

Locale files are downloaded by executing the /localedownload command in our Discord server.

The default English (en-US) language is already included in the plugin's file and doesn't need to be downloaded.

Applying Translations

  1. Insert the downloaded files into the /Locale folder, which is located in the plugin folder.

  2. Set the language in the plugin's config.yml to match the language code of the files you added. For example, if you added de-DE.yml, de-DE_gui.yml, … set:

Locale File not Applying

If you made changes to the locale files, but they are not visible ingame, then one of these mistakes were made:

  • Make sure to reload the locale files: /<plugin> admin reload -> For Lands it would be /lands admin reload

  • Check for any YAML format mistakes that you might have made. You can use any online YAML validator to check that or just check your servers startup log for any errors related to parsing a YAML file. If the file has a YAML format mistake, the plugin automatically falls back to the default English locale.

  • You have multiple locale files in the Locale folder and your client locale doesn't match with the one you want to see. The plugin supports multiple locales and sets the locale depending on the players locale and which locales are placed in the Locale folder.

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