Messages
Last updated
Last updated
Messages file: /plugins/<plugin>/Language
You can place multiple locales in the plugin's Language folder to display different locales depending on the player's client locale.
Just add #t#
in front of the message.
Example:
Whereas in
is the fade in time, stay
the stay time and out
the fade out time. These are provided in ticks (20 ticks = 1 second) and are optional. This title would fade in half a second, stay for 3 seconds and fade out for 0.25 seconds. The times in this example are the default ones.
Just add #a#
in front of the message.
Example:
Just add #b#
in front of the message.
Whereas color, style and time are optional configuration options. This bossbar would be solid, green and would last 6 seconds. Click to see a list of available colors.
You can use hex colors by just adding the hex color code in front of any text.
Example: #4287f5SomeFancyName
where #4287f5
is the hex color code and SomeFancyName
the colored text.
You can make every chat message clickable. Means you can set a hover, command or suggested command (copy to cmd input). Please note that this is not applicable to general strings like prefix etc.
Syntax for custom text:
Hover:
Execute command:
Suggest command:
Example Usage:
Will display as:
For example disabling land enter messages in Lands:
Set them to an empty string:
The welcome messages won't display anymore.
Just insert [noprefix]
in front of the message. Example:
Edit the swear-words
list in your language file. They are case-insensitive. Example:
You can use placeholders from 3rd party plugins via PlaceholderAPI in chat messages and .