Wars
Wars
Wars are configured in wars.yml. This page explains the settings that matter for server owners.
For player-facing war gameplay, use the player wiki page. This page is for admins configuring the system.
Note: The option tables on this page list the most important config options. They are not a complete copy of wars.yml; check your generated config file for every available option.
Enable or Restrict Wars
enabled
Enables or disables wars. Requires reload or restart.
only-nations
If true, wars can only happen between nations. Single lands cannot fight alone.
Declaration Rules
Declaration settings live under declaration.
min-players.attacker
Minimum trusted players the attacker needs.
min-players.defender_3
Minimum trusted players the defender needs before they can be declared against.
send-time.days_range
Days of the week when declarations can be sent. 1 is Monday, 7 is Sunday.
send-time.hours_range
Hours when declarations can be sent, using 24-hour time.
preparation_time
Time between declaration and war start. Use 0s to start immediately.
online
Requires at least one defender player to be online.
broadcast
Broadcasts declarations to the server.
mutual.enabled_2
Requires the defender to accept the declaration.
mutual.declaration-timeout_time
Deletes unaccepted mutual declarations after this time. Use 0 to disable timeout.
min-balance.attacker_2
Minimum attacker land or nation balance.
min-balance.defender_2
Minimum defender land or nation balance.
min-age.attacker_time
Minimum age of the attacker land or nation.
min-age.defender_time
Minimum age of the defender land or nation.
The source also checks declaration.min-chunks.attacker and declaration.min-chunks.defender if those paths exist in your wars.yml. They can be used to require a minimum claimed chunk amount.
Points and Winning
Settings live under points.
kill
Points per kill.
capture-block.capture
Points for capturing a capture flag.
capture-block.break
Points for breaking an enemy capture flag.
capture-block.explode
Points for exploding an enemy capture flag.
towin.per-player
Required points are based on the smaller team size multiplied by this value.
towin.min_2
Minimum required points even if the per-player calculation is lower.
If the war timeout is reached, the team with the most points wins. Equal points end in a draw.
Capture Flags
Settings live under capture.
enabled_3
Enables capture flags. Capture flags are disabled on MultiPaper by source checks.
recipe_list
Crafting recipe for capture flag items.
max
Maximum active capture flags per team.
place-cooldown_time
Cooldown between placing capture flags.
restrict-placement
If true, only players with the WAR_MANAGE role flag can place capture flags.
radius
Chunk radius affected by the capture flag. Keep this within view distance.
unclaim
Captured chunks become unclaimed.
claim
Captured chunks become claimed by the enemy.
hold_time
Time invaders must hold the flag area.
firework_time
Firework interval while players are in the capture area.
drop
Drops the capture flag item when removed.
invaders-break
Allows the team that placed the flag to break it too.
y.min and y.max_2
Height range where capture flags can be placed.
Capture flag durability is configured under capture.durability. It can give the flag health, damage from block breaks or explosions, and optional point rewards based on health thresholds.
Server admins can give capture flag items with /lands admin player <player> give captureflag <amount> [silent].
Permission: lands.admin.command.give.captureflag
War Status and Display
status-interval_time
How often active war status messages are sent.
war-timeout_time
Maximum war length.
hide-player
Hides players in war from Dynmap. This does not apply to BlueMap.
nametag
Shows enemy or ally nametags for players in the same war.
cmd-blacklist_list
Commands blocked while a player is in war. Bypass with lands.bypass.cmd.war.
Surrender, Shields, and Rewards
surrender.tribute.force
Requires tribute before the opposite team can surrender.
surrender.tribute.max.defender
Maximum tribute attackers can set for defender surrender. Supports fixed money or %.
surrender.tribute.max.attacker
Money attackers pay if they surrender. Supports fixed money or %.
shield.activation.shield_creation_time
Shield for new lands or nations.
shield.activation.shield_surrender_time
Shield after surrender.
shield.activation.declaration.min-tribute
Minimum tribute needed for declaration surrender shield.
shield.activation.declaration.shield_declaration_time
Shield after surrendering before the war starts.
shield.activation.shield_end_time
Shield after a war ends.
end.winner.winner-cmds_list
Commands executed for the winner.
end.loser.loser-cmds_list
Commands executed for the loser.
end.robbery
Money the loser pays at war end. Supports fixed money or %.
Admins can set or modify shields with:
/lands admin land <land or *> shield set <time>
lands.admin.command.land.shield.set
/lands admin land <land or *> shield modify <time>
lands.admin.command.land.shield.modify
War Settings Players Can Change
settings.friendly_fire.default_2 sets the default for friendly fire. Friendly fire kills do not count toward war kill stats.
War Natural Flags
land-flags_list enables natural flags during war.
Example:
If you want TNT to be used in wars, you usually also need to allow BLOCK_IGNITE in invading.flags.role-flags_list.
See Natural Flags for all natural flags.
Keep Inventory
keep-inventory.enabled_4 enables Lands war keep-inventory handling.
keep-inventory.mode controls whether drops are kept. If another plugin controls keep inventory, test this carefully.
Invading Rules
Settings live under invading.
restrictions.min-players
Required online defender players before enemies can interact in that land. Use 0 to allow pillaging without defenders online.
restrictions.cooldown_logging_time
Time enemies can still interact after the last defender logs out.
allies-war-field
Allows fighting in allied lands of both sides, not only the direct war participants.
flags.role-flags_list
Role flags granted to invaders during war.
flags.block-place_list
Specific blocks invaders may place if BLOCK_PLACE is not granted.
flags.block-break_list
Specific blocks invaders may break if BLOCK_BREAK is not granted.
See Roles and Role Flags for all role flags.
Admin War Commands
There is no standalone /wars command; war commands live under the land and nation command trees (/land <land> war ... / /nation <nation> war ..., see the player wiki). Forcing a war is an admin-only extension of that, reached through /lands admin land:
/lands admin land <land> war start <attacker> <defender> <tribute> <preparation_time>
Forcefully declares or starts a war.
lands.admin.command.land.war.start
/lands admin land <land> war end
Ends an upcoming or active war without winner rewards.
lands.admin.command.land.war.end
preparation_time accepts time values such as 0s, 10m, 1h, or 1d.
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