Economy
Economy
This page covers the Lands economy systems that server owners usually need to tune together: banks, claim costs, taxes, upkeep, rent payments, and nation economy.
Note: The option lists on this page highlight the most important config options. They are not complete lists; check your generated config files for every available option.
Economy Provider
Configure the provider in config.yml under integration.economy.
Available providers:
integration.economy.vault.enabled_10: use Vault and a Vault economy plugin.integration.economy.exp.enabled_15: use player experience.integration.economy.items: use the configured currency item if no other provider is enabled or available.
Taxes require Vault economy. If you use item or experience economy, keep taxes disabled.
The display format is configured in general.eco-format.
Global Collection Schedule
Taxes, land upkeep, and nation upkeep use economic in config.yml.
Important options:
economic.interval.days_2: days between collections.economic.interval.time: time of day for collection.economic.interval.change-cooldown_time: minimum time between a tax or upkeep change and the next collection.economic.insufficient-altert_time: how early Lands warns about missing funds.
If you synchronize claims across servers with Redis, only the Redis master server should run these tasks. Configure this with database.redis.master.
Land Bank
Land banks are configured in land.bank.
Important options:
land.bank.enabled_13: enables land banks and the/land <land> bank deposit,/land <land> bank withdraw, and/land <land> bank balancecommands.land.bank.max-balance: maximum money a land can hold.0disables the cap.land.bank.fallback-personal: lets Lands use the player's personal balance if the land bank cannot pay an action.
Useful commands:
/land <land> bank balance/land <land> bank deposit <amount>/land <land> bank withdraw <amount>/lands admin land <land or *> bank set <amount>/lands admin land <land or *> bank modify <amount>
Withdraws require the role flag BALANCE_WITHDRAW.
Claim Costs
Chunk claim costs are configured in chunk.
Important options:
chunk.costs_2: base cost per claimed chunk.chunk.cost-increase.mode:DEFAULT,ADD, orPERCENTAGE.chunk.cost-increase.value: increase value.chunk.cost-increase.max_2: maximum claim cost.0disables the cap.chunk.cashback.mode_2: refund mode for unclaiming.chunk.cashback.value_2: refund amount or percentage.
Claim costs may be bypassed by free chunk permissions, initial land creation claims, admin permissions, or claim blocks.
Land Creation and Other Costs
Common cost options in config.yml:
land.creation.costs: cost for/lands create.land.name.rename.costs_5: cost to rename a land.land.creation.mainblock.reposition-costs: cost to move the main block.land.spawn.creation.cost.set: cost to set the first spawn.land.spawn.creation.cost.change: cost to change the spawn.land.spawn.teleport.costs.value_3: cost to teleport to a land spawn.land.setowner.costs_6: cost to transfer land ownership.chunk.teleport.costs_3: cost to teleport to a chunk from the claims menu.random-teleport.costs_4: cost for/lands rtp.
Taxes
Taxes are configured in features.taxes and taxes.
Important options:
features.taxes: enables land and area taxes.taxes.min_2: minimum tax value.taxes.max_3: maximum tax value for one area.taxes.untrust-member: untrust a member from the area if they cannot pay.taxes.taxes-announcement_time: how often players are warned about upcoming taxes.
Player command: /lands eco taxes
Taxes can be edited through the land menu by players with the required role permissions.
Land Upkeep
Land upkeep is configured in features.upkeep and upkeep.
Important options:
features.upkeep: enables land upkeep.upkeep.per-chunk: upkeep cost per claimed chunk.upkeep.unclaim: unclaim chunks if the land cannot pay.upkeep.nopay_time: grace period for newly created lands.upkeep.upkeep-reminder_time: reminder interval while a land has insufficient funds.
Player command: /lands eco upkeep
Nation Economy
Nation economy is configured in nations.yml.
Important options:
nation.creation.costs: cost for/nations create.nation.name.rename.costs_2: cost to rename a nation.taxes.min: minimum nation tax per chunk.taxes.max: maximum nation tax per chunk.taxes.remove-land: remove a land from the nation if it cannot pay nation taxes.upkeep.enabled_4: enables nation upkeep.upkeep.per-chunk: nation upkeep cost per chunk.upkeep.delete-nation: delete the nation if it cannot pay upkeep.upkeep.nopay_time: grace period for newly created nations.
When a land is part of a nation, it can pay taxes to the nation instead of paying land upkeep directly to the server. The nation can then pay nation upkeep to the server.
Rent and Sell Payments
Rent and sell options are configured in land.rent.
Important options:
land.rent.rent: lets players create rent offers.land.rent.sell: lets players create sell offers.land.rent.bank: sends rent and sell payments to the land bank instead of the owner's personal balance.land.rent.holograms: replaces rent signs with clickable holograms if the hologram plugin supports it.land.rent.teleport.costs_7: cost to teleport to a rentable area.land.rent.teleport.rent-tp-cooldown_time: cooldown for rentable area teleports.
See the player-facing Rent & Sell System page for gameplay behavior.
Permission Notes
Economy command permissions are listed on the Permissions page.
Limit permissions and player-limits.yml can affect costs indirectly. For example, free land and free chunk limits can make land creation or claiming free for some players.
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